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Stop Rewind is the identity for personal work of a dutch graphic designer. While looking for a way to blend work, personal life and his love for graphic design he started photographing everyday objects that have personal meaning, are locally connected and have a sense of narrative. These images are the foundation of the graphics he makes. Creating an ongoing abstract journal where he likes to reflect (stop), look back (rewind) and bring some of the past into the present, giving his work a nostalgic touch.

In 2022 he started Project PlayIn 2019 his son was born and seeing him play spontaneous got him interested again in the idea of effortless play. He uses his toys and creations as part of his work. His playfulnes providing a frame to play with digital art again. 

Game Gear

Revisited my 90’s Game Gear days .

Play/004/Action/Don’s Phone

Project play got me interested again in my own old toys. I revisited this old friend from the 90’s. Mixed it up with play-doh clay and 3D. 

You feel my heart?

Is AI generated art for digital artists the equivalent of what the camera was for traditional painters? For this piece I used strictly analog elements & 3d. Also to emphasise on the question how much the process matters in the end.

Roadtrip

Play/003/Action/Cowabunga!

Project play got me interested again in my own old toys. I revisited this old friend from the 90’s. This one was for obvious reasons one of my favourites. Mixed it up with play-doh clay to make the waves.

Play/001/let’s play again

In 2019 my son was born and seeing him play spontaneous got me interested again in toys and the idea of effortless play. I used his toys and creations as a base of the graphic. His playfulness providing a frame to play with digital art again.

Where do we go?

The compass symbolises our need for truth, meaning and direction. It reflects our attempt to capture our infinite complex reality through astronomical, biological and mythological narratives.

Play/002/Work as play

In 2019 my son was born and seeing him play spontaneous got me interested again in toys and the idea of effortless play. I used his clay creations as a base of the graphic.